Dark Dragon Ritual
This card is used to Ritual Summon “Knight of Dark Dragon”. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. During your Main Phase, you can banish this card from your Graveyard to Special Summon 1 “Knight of Dark Dragon” from your Graveyard.
Knight of Dark Dragon
This card can only be Ritual Summoned with the Ritual Spell Card, “Dark Dragon Ritual”. During your Main Phase, you can Tribute this card to Special Summon 1 “Red-Eyes” monster from your hand or Deck. It cannot attack this turn.
ATK/ 1900 DEF/ 1200
This card is used to Ritual Summon “Lord of the Red”. You must also Tribute 1 “Red-Eyes” and 1 Warrior-Type monster from the field or your hand. During your Main Phase, you can banish this card from your Graveyard to Special Summon 1 “Lord of the Red” from your Graveyard.
Lord of the Red
This card can only be Ritual Summoned with the Ritual Spell Card, “Red-Eyes Transmigration”. While this card is face-up on the field: If 2 Spell Cards are activated in the same Chain, you can destroy all other monsters on the field after the second Spell Card’s effect resolves.
ATK/ 2400 DEF/ 2000
Burning Soul Sword
Once per turn, you can Tribute 1 monster (except the equipped monster) to have the equipped monster gain ATK equal to the original ATK of the Tributed monster, until the End Phase. When this card is destroyed: You can Special Summon as many monsters that were Tributed by this card’s effect as possible from your Graveyard.
If a monster battles another monster, both monsters lose ATK equal to the opposing monster’s ATK at the end of the Damage Step.
Target 1 face-up monster your opponent controls: That target’s ATK becomes 0. Draw 1 card.
Activate only if the combined ATK of your opponent’s face-up monsters is higher than your Life Points, while you control no monsters. Double your Life Points.
Roll of Fate
Roll a six-sided die. Draw cards equal to the result, then remove from play an equal number of cards from the top of your Deck.
Select 1 face-up monster you control and roll a six-sided die. Increase the Level of the selected monster by any number from 1 up to the die result. Then, you can Tribute the selected monster to Special Summon 1 monster from your hand with an equal Level.
Activate only during the Battle Phase. Target 1 monster on the field with the highest ATK. Roll a six-sided die and apply the appropriate effect: • 1: That target attacks you directly. • 2: That target attacks 1 monster you control (you pick which one). • 3: That target attacks 1 monster your opponent controls (you pick which one). • 4: That target attacks your opponent directly. • 5: Reroll the die. • 6: Destroy that target.
Pick up the top 2 cards of your Deck and have your opponent select 1 of them at random. If it is a Monster Card, you can Special Summon it and add the other card to your hand. If not, send both cards to the Graveyard.
Chasm of Spikes
When an opponent’s monster declares an attack: Target the attacking monster; destroy that target and inflict damage to your opponent equal to 1/4 of its ATK.
Activate only when an opponent’s monster attacks a face-up monster you control with 1000 or less ATK. Your monster cannot be destroyed by this battle, and you take no Battle Damage from this battle.
Take One Chance
Select 1 random card in your Graveyard and apply an appropriate effect: • Monster Card: Special Summon that card immediately, ignoring its Summoning conditions. • Spell or Trap Card: activate that card immediately.
Celebration of Creation
Activate only if a monster is Special Summoned by the effect of a Spell or Trap Card. It is now the End Phase of this turn.
Activate only when an opponent’s monster declares a direct attack while your Life Points are 2000 or less. Negate the attack, and Special Summon 1 “Player Token” (Warrior-Type/EARTH/Level 4/ATK ?/DEF ?). When that “Player Token” is Special Summoned, halve your Life Points. The ATK and DEF of the “Player Token” are equal to your Life Points.
Activate only when your opponent declares an attack. Your opponent selects 2 cards in their Graveyard. Shuffle this card with those cards and place them face-down on the field. Reveal 1 of them at random. If you reveal this card, end the Battle Phase. If you reveal a different card, continue the attack normally. Afterwards, return the opponent’s cards to the top of their Deck, and send this card to the Graveyard.
Double Magical Arm Bind
Tribute 2 monsters and select 2 monsters your opponent controls. Take control of the selected monsters. Those monsters cannot attack or change their battle positions.
Vow of Tribe
If both players each control a face-up monster with the same Type as each other, those monsters cannot attack this turn.
This card can be used as any “Player Token”.
* If you use a Token other than “Player Token”, apply that Token’s Type/Attribute/Level/ATK/DEF to this card.
ATK/ ? DEF/ ?