When you activate this card, remove from play the top 5 cards of your Deck. This face-up card’s name is treated as “Toon World”. If a “Toon” monster you control would be destroyed by battle, you can remove from play the top card of your Deck instead. This card cannot be destroyed unless there are no face-up “Toon” monsters on your side of the field.
Activate only if a “Toon” monster’s attack was negated or a “Toon” monster was destroyed by the effect of an opponent’s Trap Card during the Battle Phase. This turn, you can conduct your Battle Phase again.
Activate only if you control a face-up “Toon World”. Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to that monster’s ATK.
Equip only to a monster your opponent controls. Take control of the equipped monster, and treat it as a “Toon” monster. If you do not control a face-up “Toon World”, destroy this card. If your opponent doesn’t control a Toon Monster, the equipped monster can attack your opponent directly. If your opponent controls a face-up Toon Monster, the equipped monster must select it as an attack target.
Target 1 card from either player’s side of the field or Graveyard and apply the appropriate effect: • Monster Card: Special Summon this card, with the same Level, Type, Attribute, ATK, DEF, and effect as the target. • Spell or Trap Card: activate the target’s effect as this card’s effect.
Eye of Illusion
The equipped monster cannot be destroyed by battle. You take no Battle Damage from battles involving the equipped monster. When the equipped monster battles an opponent’s monster: You can take control of that target after damage calculation. When this card is removed from the field, return control of all monsters on the field to their original owners.
Magic Neutralizing Force Field
Negate and destroy all Field Spells, Equip Spells and Continuous Spell/Trap cards your opponent controls.
Double the ATK of all face-up DARK monsters.
Activate only if you control a face-up “Toon World” when your opponent Summons a monster(s). Return that monster(s) to its owner’s Deck and draw 1 card for each monster returned in this way.
Activate only when your opponent Summons a monster. Special Summon 1 “Toon” monster from your hand or Deck with the same Type as the monster your opponent Summoned.
Select 1 random card in your opponent’s hand and guess whether it is a Spell card, Trap card, Monster card with ATK greater than or equal to 2000, or a Monster card with ATK less than 2000. If you guess correctly: add that card to your hand.
Activate only when a Trap Card that targets 1 card you control is activated. Target another card that would be an appropriate target: The effect of that Trap Card is applied to the new target instead.
Tears of a Mermaid
Activate only when your opponent flips a face-down card. Negate the Summon or activation, and if you do, destroy that card.