Valon Armor – Complete 18 Card Set

$65.00

One complete set of all 18 common cards at 27% off the original total price!

•Psychic Armor Head •Active Guard •Big Bang Blow •Trap Buster Armor •Buster Pyle •Black Hole Shield •Advanced Shield •Burning Knuckle •Jet Gauntlet •Buster Knuckle •Over Boost •Double Cloth Armor •Armored Gravitation •Phoenix Gravitation •Full Armor Gravitation •Data Brain •Magnet Armor •Extinction Fist

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Description

Psychic Armor Head

Earth/4 Stars

[Machine/Armor]
During your Draw Phase, you can add 1 Armor monster from your Deck to your hand instead of conducting your normal draw. During your Standby Phase, if this card is in your Graveyard, you can Special Summon it in face-up Attack Position. This card cannot attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 500

Active Guard

Earth/4 Stars

[Machine/Armor]
You take no damage this turn. If you use this effect, destroy this card during the End Phase. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 2500

Big Bang Blow

Earth/4 Stars

[Machine/Armor]
If this card is destroyed by battle and sent to the Graveyard while you control 2 or more monsters, inflict damage to each player equal to the total ATK of each monster they control. After that, destroy all monsters on the field. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 0

Trap Buster Armor

Earth/4 Stars

[Machine/Armor]
Negate the effects of your opponent’s Trap Cards that target 1 Armor monster you control or would destroy 2 or more monsters on the field. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 2000

Buster Pyle

Earth/4 Stars

[Machine/Armor]
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this card attacks an opponent’s monster, destroy that monster after damage calculation, and inflict 500 damage to your opponent. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 0

Black Hole Shield

Earth/4 Stars

[Machine/Armor]
When another face-up Armor monster you control is selected as an attack target, you can Tribute this card. If you do, this turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 0

Advanced Shield

Earth/4 Stars

[Machine/Armor]
If you control no face-up Armor monsters, you cannot Summon this card. This card cannot declare an attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 1000   DEF/ 0

Burning Knuckle

Earth/3 Stars

[Machine/Armor]
This card gains 200 ATK for each face-up Armor monster you control. If this card attacks and is destroyed by battle with your opponent’s monster, you can select 1 face-up monster on the field, and have it lose ATK equal to this card’s ATK. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 1000

Jet Gauntlet

Earth/4 Stars

[Machine/Armor]
If this card battles an opponent’s monster, you can destroy both monsters at the start of the Damage Step (without damage calculation). (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 1500

Buster Knuckle

Earth/3 Stars

[Machine/Armor]
If you control no face-up Armor monsters, you cannot Summon this card. This card gains 200 ATK for each face-up Armor monster you control. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 0

Over Boost

Earth/4 Stars

[Machine/Armor]
When this card is on your Field, Armor monsters can directly attack your opponent. If one or more Armor monsters attacks the opponent directly using this effect, destroy this card at the end of your turn. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control.)

ATK/ 0   DEF/ 1000

Double Cloth Armor

Earth/6 Stars

[Machine/Armor]
This card cannot attack. If this card is attacked by an opponent’s monster, inflict damage to your opponent equal to half of that monster’s ATK and destroy both monsters (without applying damage calculation). (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)

ATK/ 0   DEF/ 0

Armored Gravitation

Normal Spell

Activate only if you control a face-up “Psychic Armor Head”. Special Summon up to 4 Level 4 or lower Armor monsters (with different names) from your Deck.

Phoenix Gravitation

Normal Spell

Activate only if you control a face-up “Psychic Armor Head”. Special Summon 4 Armor monsters from your Graveyard. All monsters Special Summoned by this effect are destroyed during the End Phase.

Full Armor Gravitation

Normal Spell

Pick up the top 10 cards of your Deck. Special Summon as many Armor monsters as possible from among those cards, in the order they were picked up, then remove the remaining cards from play.

Data Brain

Equip-Spell

Equip only to “Psychic Armor Head”. If the equipped monster is destroyed by the effect of an opponent’s Spell Card, during your next turn, you can activate this card from your Graveyard treated as that Spell Card, and its effect is the same as that Spell Card’s. If this card is activated this way, destroy it during the End Phase.

Magnet Armor

Normal Trap

Special Summon 1 Armor monster from your Graveyard in face-up Attack Position. Destroy it during the End Phase.

Extinction Fist

Normal Trap

Activate only when your opponent declares an attack with a Fusion Monster, a Ritual Monster, a Synchro Monster or Xyz Monster. Banish that monster, and Special Summon the monster(s) that were used to Summon that monster from your opponent’s Graveyard to their side of the field. Then, end the Battle Phase.