Yami Yugi – Complete 25 Card Set

$100.00

One complete set of 25 cards at 20% off the original total price!

•Electromagnetic Turtle •Royal Straight •Royal Straight Slasher •Bond Between Teacher and Student •Magical Academy •Magical Pigeon •Dark Spear •Dark Magic Twin Burst •Magic Gate of Miracles •Ragnarok •Bounce Spell •Rebellion •Awakening From Beyond •Underworld Circle •Necromancy •Hand Control •Altar of Restoration •Cursebreaker •Dark Renewal •Dark Magic Illusion •Dark Magic Retribution •Dark Spiral Force •Magician’s Selection •Summoning Clock •Disgraceful Charity

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Description

Electromagnetic Turtle

Light/Level 4

[Machine/Effect]
During your opponent’s Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of “Electromagnetic Turtle” once per Duel.

ATK/ 0   DEF/ 1800

Royal Straight

Normal Spell

Send 1 “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” from your field, hand, or Deck to the Graveyard. Special Summon 1 “Royal Straight Slasher” from your hand, Deck, or Graveyard. During your Main Phase, you can banish this card, 1 “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” from your Graveyard to Special Summon 1 “Arcana Knight Joker” from your Extra Deck.

Royal Straight Slasher

Light/Level 4

[Machine/Effect]
During your opponent’s Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of “Electromagnetic Turtle” once per Duel.

ATK/ 0   DEF/ 1800

Bond Between Teacher and Student

Normal Spell

If you control a face-up “Dark Magician”: Special Summon 1 “Dark Magician Girl” from your hand, Deck, or Graveyard in face-up Defense Position.

Magical Academy

Quick-Play Spell

Discard 2 cards; add 1 Spell Card from your Deck to your hand. You can Normal Summon 1 Spellcaster-Type monster from your hand; if you do, increase its Level by 2 and ATK by 500. Negate the effects of your opponent’s Spell/Trap Cards that target the Normal Summoned monster this turn.

Magical Pigeon

Quick-Play Spell

Return 1 face-up Spellcaster-Type you control to your hand. Special Summon 2 “Pigeon Tokens” (WIND/Winged Beast-Type/Level 1/ATK 0/DEF 0) in Defense Position. During the End Phase, destroy all “Pigeon Tokens” you control, and Special Summon 1 Spellcaster-Type monster from your hand.

Dark Spear

Equip Spell

Equip only to Spellcaster-Type monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster destroys an opponent’s monster by battle, banish that monster.

Dark Magic Twin Burst

Quick-Play Spell

Target 2 Spellcaster-Type monsters you control; the first target gains ATK equal to the ATK of the second target, until the End Phase.

Magic Gate of Miracles

Normal Spell

If you control 2 or more Spellcaster-Type monsters: Target 1 face-up monster your opponent controls; change it to Defense Position and take control of it.

Ragnarok

Quick-Play Spell

Activate only while you control any 2 of the following monsters: “Dark Sage”, “Dark Magician”, “Dark Magician Girl”, or “Magician of Black Chaos”. Banish all monsters from your hand, Deck and Graveyard. Destroy all cards your opponent controls.

Bounce Spell

Quick-Play Spell

Target 1 face-up Spell Card card on the field; activate the target’s effect as this card’s effect.

Rebellion

Quick-Play Spell

Activate only during the Battle Phase. Target 1 face-up monster your opponent controls; that target attacks your opponent directly.

Awakening From Beyond

Normal Spell

Your opponent draws 2 cards. Add 1 Monster Card from your Graveyard to your hand.

Underworld Circle

Continuous Spell

Destroy all monsters on the field and banish all monsters in both players’ hands and Decks. Once per turn, during each Standby Phase, each player can Special Summon 1 monster from their Graveyard, ignoring the Summoning conditions. If a monster is destroyed, banish it instead of sending it to the Graveyard.

Necromancy

Normal Spell

Select up to 4 random monsters from your opponent’s Graveyard, and Special Summon them in face-up Defense Position on your opponent’s side of the field. If a monster(s) Special Summoned by this effect is destroyed, all face-up monsters your opponent controls lose 600 ATK for each of these monsters until the End Phase.

Hand Control

Normal Spell

Declare 1 card name. If the declared card is in your opponent’s hand, your opponent must activate/Summon it, if the conditions are correct.

Altar of Restoration

Normal Spell

Remove from play the top 2 cards of your Deck and select 1 card in your Removed from Play Zone. Add that card to your hand.

Cursebreaker

Quick-Play Spell

Activate only as Chain Link 2 or higher. Negate and destroy all Spell Cards in the current Chain.

Dark Renewal

Normal Trap

When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 face-up Spellcaster-Type monster you control; send those 2 monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.

Dark Magic Illusion

Normal Trap

All DARK Spellcaster-Type monsters you currently control with 2000 or more ATK cannot be destroyed by battle, are unaffected by your opponent’s card effects, and their effects are negated until the end of this turn.

Dark Magic Retribution

Normal Trap

Activate only when an opponent’s monster declares an attack. Target 1 Spellcaster-Type monster in your Graveyard: Special Summon that target and destroy it during the End Phase.

Dark Spiral Force

Normal Trap

If you control a “Dark Magician”: Target 1 monster you control, except “Dark Magician”; double its ATK until the End Phase.

Magician’s Selection

Normal Trap

Activate only when a face-up Spellcaster-Type monster you control is selected as an attack target. Negate the attack, and destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it’s a tie, you get to choose.)

Summoning Clock

Continuous Trap

Place 1 Turn Counter on this card for each of your turns. You can send this face-up card to the Graveyard and Tribute 1 monster to Summon monsters from your hand equal to the number of Turn Counters on this card. There is no need to Tribute for monsters Summoned by this effect.

Disgraceful Charity

Normal Trap

Both players add all cards from their Graveyards that were discarded by a card this turn to their hands.