Z-ONE Time Lords – Complete 21 Card Set

$80.00

One complete set of all 21 common cards at 23% off the original total price!

•Metaion, the Timelord •Tzaphion, the Timelord •Razion, the Timelord •Camion, the Timelord •Zadion, the Timelord •Raphion, the Timelord •Michion, the Timelord •Hailon, the Timelord •Gabrion, the Timelord •Sandaion, the Timelord •Sephylon, the Ultimate Timelord •Temporal Machine Angel •Temporal Machine Priestess •Speed World 2 •Zero Machine Ain •Infinite Machine Ain Soph •Infinite Light Ain Soph Ohr •Empress’s Crown •The Fool’s Ruling •The High Priestess’ Staff •The Magician’s Wisdom

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Description

Metaion, the Timelord

Fire/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Tzaphion, the Timelord

Water/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all Spell/Trap Cards your opponent controls to the Deck. When this card is removed from the field, draw cards until you have 5 cards in your hand. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Razion, the Timelord

Fire/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all monsters your opponent controls and all cards in your opponent’s Graveyard to the Deck. Inflict 1000 damage to your opponent each time they draw a card during the Draw Phase. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Camion, the Timelord

Earth/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 face-up monster your opponent controls; return the target to the Deck, then inflict 500 damage to your opponent. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Zadion, the Timelord

Wind/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked while your Life Points were lower than 4000: Your Life Points become 4000. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Raphion, the Timelord

Wind/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return the monster it battled to the owner’s hand and inflict damage to your opponent equal to that monster’s ATK. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Michion, the Timelord

Fire/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Halve your opponent’s Life Points. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Hailon, the Timelord

Earth/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked while you and your opponent had different amounts of Life Points, inflict damage to your opponent equal to the difference. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Gabrion, the Timelord

Water/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all cards your opponent controls to the Deck. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 0   DEF/ 0

Sandaion, the Timelord

Earth/10 Stars

[Fairy/Effect]
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You and your opponent take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Inflict 2000 damage to your opponent. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

ATK/ 4000   DEF/ 0

Sephylon, the Ultimate Timelord

Light/10 Stars

[Fairy/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of “Infinite Light Ain Soph Ohr”. Once per turn, you can Special Summon as many “Time Lord” monsters as possible from your hand, Deck, or Graveyard. Their ATK becomes 4000. This card gains ATK equal to the combined ATK of all face-up “Time Lord” monsters on the field, except “Sephylon, the Ultimate Time Lord”. You take no Battle Damage from battles involving this face-up Attack Position card. Negate the effect of any monster that battles with this card until the End Phase. If this face-up card would be destroyed, you can banish 1 other “Time Lord” monster you control instead.

ATK/ 4000   DEF/ 4000

Temporal Machine Angel

Light/1 Star

[Fairy/Effect]
If this face-up Attack Position card is destroyed by battle, return all monsters on the field to the hand.

ATK/ 0   DEF/ 0

Temporal Machine Priestess

Light/1 Star

[Spellcaster/Effect]
This card cannot be Normal Summoned or Set. If you control no monsters, you can Special Summon this card from your hand. You can Tribute this card to add 1 “Time Lord” monster from your Deck to your hand.

ATK/ 0   DEF/ 0

Speed World 2

Field-Spell

When this card is activated, both you and your opponent must place a ‘Speed World Token’ on the field. ‘Speed World Token’ does not occupy any card Zones. During each player’s Standby Phase, place 1 ‘Speed Counter’ on a ‘Speed World Token’ they control (max. 12). This card cannot be removed from the field or destroyed except by the effect of ‘Speed World 2’. If a player activates a Spell card, they must remove 1 ‘Speed Counter’ from their side of the field. If they cannot, they must pay 2000 life points instead. If a player takes more than 1000 points of damage due to an opponent’s card or effect, they must remove 1 ‘Speed Counter’ from their side of the field for every 1000 points of damage taken.
Once per turn, either player can remove ‘Speed Counters’ from their side of the field to apply one of the following effects:
• 3 counters: Reveal one Spell Card in your hand and inflict 800 points of damage to the opponent.
• 5 counters: Draw 1 card.
• 8 counters: Destroy 1 card on the field.

Zero Machine Ain

Continuous-Trap

Once per turn: You can discard 1 “Timelord” monster from your hand; draw 1 card.

Infinite Machine Ain Soph

Continuous-Trap

Activate only by sending 1 face-up “Zero Machine Ain” you control to the Graveyard. Once per turn, you can Special Summon 1 “Timelord” monster from your hand. Once per turn, you can discard 1 “Timelord” monster to draw 2 cards.

Infinite Light Ain Soph Ohr

Continuous-Trap

Activate only by sending 1 face-up “Infinite Machine Ain Soph” you control to the Graveyard. Once per turn, you can Special Summon 1 “Timelord” monster from your hand. Once per turn, you can discard 1 “Timelord” monster to draw 2 cards. “Timelord” monsters you control do not return to the Deck due to their own effects during your Standby Phase. When this face-up card is destroyed, you can Special Summon 1 “Sephylon, the Ultimate Time Lord” from your hand, Deck, or Graveyard.

Empress’s Crown

Normal Trap

If you control a “Timelord” monster: Draw 2 cards for each Synchro Monster and Xyz Monster your opponent controls. When a Synchro Monster or Xyz Monster is Special Summoned to your opponent’s side of the field, you can activate this card from your hand.

The Fool’s Ruling

Normal Trap

You can activate this card from your hand during your turn. Activate only if you would take Battle Damage. You take no Battle Damage.

The High Priestess’ Staff

Normal Trap

When an opponent’s monster declares an attack: Negate it and end the Battle Phase. Then, inflict 500 damage to your opponent. If you control no monsters, you can activate this card from your hand.

The Magician’s Wisdom

Normal Trap

During this turn, if cards on the field are returned to the hand, inflict 300 damage to your opponent for each card returned. You can activate this card from your hand during your turn.